![]() ![]() I’ve read some his letters and it’s just incredible stuff they did because the crews were like 19 – they were kids really. “My great uncle was a navigator on a Whitley bomber during WWII. “I’ve always been fascinated by WWII bombers,” Miller recalls. When you really want to make something as good as you can, and that’s usually what drives us, it’s very hard to be doing the opposite deliberately.”ĭuring their free time, Wingrove and Miller started toying around with an idea. Wingrove agrees: “It’s just not an enjoyable process and that’s what you’re having to do each day. I’m a bit harsh on free-to-play, not all games are like that, but there is a tendency to fall into that trap.” Our day-to-day work was figuring out ways to make our games kind of annoying so people would pay money to make them less annoying. ![]() ![]() “This wasn’t the thing we dreamt of when we were kids, programming on our little Spectrums. Eventually we ended up at a company which did free-to-play mobile word games and I think we kind of woke up a few months into that and realised this was never in the plan,” Miller starts explaining. “Jon and I met while working at Relentless Software in Brighton and we worked really well together. And it turns out that without the hurdles of developing free-to-play mobile titles, there would actually be no Bomber Crew, ![]()
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